分類彙整: 最新公告

104年度在職專班口試時程

大家好:

 
今年的口試資訊如下,歡迎大家蒞臨聆聽本屆的優秀研究成果。
 

(在職生)口試時間:6/20 13:00~17:00  

口試地點:交通大學光復校區基礎科學大樓 3 樓 SC353-1會議室

姓名

論文題目

周臻麟

旁觀者的心流: 遊戲經驗與參與動機對遊戲旁觀者的心流經驗之影響

詹正良

以影像處理方法驗證國家考試答案卡檢測準確性

林辰穎

應用模板匹配於物連網自動化測試

柯和昌
深度學習方法之車道線偵測與追踨

104年 期刊論文發表

104年 期刊論文發表:

1.  Chen L.X. *, Sun, C. T. (2016). Self-regulation influence on game play flow state. Computers in Human Behavior, 54, 341–350 (SSCI, IF: 2.067, Rank: 30/83 [36%] in Psychology, Experimental)

2. Wang, H., Yang, H.-T. & Sun, C.-T.(2015), "Thinking Style and Team Competition Game Performance and Enjoyment," in Computational Intelligence and AI in Games, IEEE Transactions on , vol.7, no.3, pp.243-254, Sept. 2015

3.Lei, P. L., Sun, C. T., Lin, S. S., & Huang, T. K. (2015). Effect of metacognitive strategies and verbal-imagery cognitive style on biology-based video search and learning performance. Computers & Education, 87, 326-339. (SSCI, IF: 2.775, Rank: 7/219 [3.2%] in Education & Educational Research)

4. Fu, Y. H., Huang, C. Y., & Sun, C. T. (2015). Using global diversity and local topology features to identify influential network spreaders. Physica A: Statistical Mechanics and its Applications, 433, 344-355. (SCI, IF: 1.676, Rank: 28/83 [34%] in Physics, Multidisciplinary) 

5. Sun, C. T., Ye, S. H., & Wang, Y. J. (2015). Effects of Commercial Video Games on Cognitive Elaboration of Physical Concepts. Computers & Education, 88, 169–181. (SSCI, IF: 2.775, Rank: 7/219 [3.2%] in Education & Educational Research) 

 

 

期末聚餐合影(0625 in 豐茗樓港式飲茶)

大家好,這是103年度數位遊戲學習實驗室的期末聚餐合影,許多畢業的學弟妹們都回來敘舊,希望大家都有吃飽哦!